UI and Concept art (Devlog 2)


Ui is critical in making a game understandable at first glance, so I added an HP bar (the lavender one) and a bar showing how many bullets you have before reloading (the yellow one)

What I did next was started making concept art for the bosses (since this is a boss rush roguelike)

this boss was the most basic boss I made

(I know my art is fantastic)

the gimmick is basically after killing him, he spits into a smaller Slim that has more hp and moves faster he does this around 4-5 times 

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