UI and Concept art (Devlog 2)
Blob Rush » Devlog
Ui is critical in making a game understandable at first glance, so I added an HP bar (the lavender one) and a bar showing how many bullets you have before reloading (the yellow one)
What I did next was started making concept art for the bosses (since this is a boss rush roguelike)
this boss was the most basic boss I made
(I know my art is fantastic)
the gimmick is basically after killing him, he spits into a smaller Slim that has more hp and moves faster he does this around 4-5 times
Blob Rush
Blob Rush is a top-down action roguelike/lite
Status | In development |
Author | AronTries |
Genre | Action |
Tags | boss-rush, gdevelop, Pixel Art, Roguelike, Roguelite, Singleplayer, Top down shooter |
More posts
- The very Basics (Devlog 1)Jun 03, 2024
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